Orisothism is the worship of the single dragon god Orisoth and his four aspects called Hands.

The faith originates several thousand years ago in Near, the desert to the south of the three Koronir islands, with ancient dragonborn civilizations. The dragonborn empire of Motlamar is responsible for bringing an antiquated version to Doss and Fennwyn, and some isolated Motlamaerian descendants keep their faith today.

At its core (and as it was practiced in the Motlamar Empire), Orisothism is the worship of a single all-ruling deity, named Orisoth, who is destined to united all races under one system of belief. Each major race is seen as a personification of one element. Humans are water; elves are air; dwarves are stone; hobgoblins are fire; and dragonborn are a fusion of the four, and a mediator and potential ruler between the races.

The founding of the human city of Drath in northeast Near marked the next era; the Drathor Empire spread into Doss and the eastern shore of Fennwyn over many hundreds of years, and brought its church of the dragon god with it: Drathorism.

The Drathor Church taught that Orisoth had shifted the mantle of rule from dragonborn to the human lineage of the Drathor family, either because of Motlamar’s failure (the city of Motlamar had been destroyed by the advancing Far Desert) or because he saw humans as a naturally benevolent race, and thus a race of fair kings.

Drathorism also introduced the Four Hands of Orisoth. The legend has it that Orisoth saw his subjects were not all happy with the teachings of the church, and thus he created four angel-aspects who represented four extremes of his personality: Protection, Benevolence, Conquest and Wrath. Anyone from a midwife to a warlord could worship under one of the Four Hands.

Wier, the three elven city-states of southwest Fennwyn, adopted their own form Drathorism due to the region’s characteristic blend of men and elves. The Divine Doctrine, signed by the Drathor churches, pagan druids, and elven kings of Wier, founded the Church of Doctrinism. Orisoth is a powerful god, it said, but he is only a standout among many.

The City of Drath was captured several hundred years ago by hobgoblins, igniting the collapse of the Drathor Empire. In response, a new church has grown out of Sadakair, the Drathor kingdom of southeast Fennwyn. It said that the Drathor Empire had used the faith to pursue its own goals and justify abusing its people. Since it sheds the hope of an empire of saviors, this new faith called Edmaeism (named after the Sadak king who ruled during its inception) is viewed as either a message of freedom or cynicism.

Orisoth, neutral good, domains of Good and Sun, favored weapon the longsword.
Daydorron, Hand of Protection, LG, patron of knights and heroes, Lord of the Shield, domains of Glory, Good, Law, Nobility, Protection, favors the bastard sword.
Dayadera, Hand of Benevolence, CG, mender of the sick and broken, and Lady of the Hearth, domains of Chaos, Community, Good, Healing, Liberation, Repose, favors the sickle.
Masseran, Hand of Conquest, LE, king of competition and Lord of War, domains of Evil, Glory, Law, Nobility, War, favors the halberd.
Massadera, Hand of Wrath, CE, creature of the Armageddon, Demon of the Holy Horror, domains of Chaos, Destruction, Evil, Strength, favors the flail.

Quick reference:
Drathorism, the oldest and most popular sect, believes the collapsed Drathor Empire was chosen by Orisoth to rule under his command.
Edmaeism is the fledgling reaction to the fall of the Drathor Empire, claiming it distorted the faith in order to pursue its own agenda.
Doctrine Orisothism accepts Orisoth, but believes other gods play an important role in governing the universe.


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